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The first time I fired up “Left 4 Dead,” I went in with mixed expectations. Unfortunately, that’s where my optimism ends. It’s a neat system I’m eager to see expanded, adding replay value to an experience than can otherwise grow repetitive. To balance this out, players can also draw cards with a variety of beneficial effects. A new “card system,” which adds another layer of randomization to the game, is introduced.Īt the beginning of each chapter, new cards are drawn to add further obstacles for players to overcome, such as larger hordes of ridden or fog obscuring the level. The use of firearms and melee weapons feels tight, accurate and satisfying. Their banter brings necessary comic relief to a genre known for its stressful and dark elements. The player characters, called “cleaners,” are survivors attempting to reclaim segments of the post-apocalyptic landscape by slaying swathes of zombies, called the “ridden.” With eight characters ultimately planned for “Back 4 Blood,” the four displayed thus far are a motley crew of clashing personalities.
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I was able to get in on the action, and my thoughts are mixed. Turtle Rock Studios announced “Back 4 Blood” in March 2019 but didn’t show off gameplay until the Game Awards, where the development team also advertised a closed “pre-alpha” version of the game intended to garner feedback and address technical issues. Although many gamers continue to play “Left 4 Dead 2” – myself included – it’s no secret the game is beginning to feel dated by today’s standards.
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Valve acquired the rights to the “Left 4 Dead” name and produced its sequel in-house, but the corporation has barely touched the series since 2012. The game made use of Valve’s Source engine, which also provided the framework for hits like “Half-Life 2,” “Team Fortress 2” and the “Portal” franchise. Turtle Rock Studios created the concept for and developed much of “Left 4 Dead,” a critically acclaimed cooperative shooter pitting four survivors against hordes of mutated zombies. Highlights included a return to the “Perfect Dark” series, which hasn’t seen a release since 2010 “It Takes Two,” an innovative cooperative platformer teasers for the next “Dragon Age” and “Mass Effect” installments and “Back 4 Blood,” which Turtle Rock Studios has advertised as a spiritual successor to “Left 4 Dead.”
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It was a breath of fresh air after a veritable drought of information on new games caused by the industrywide shift in workflow amid COVID-19 lockdowns. 10 also served as a platform for developers to announce upcoming video games. I pay little mind to award shows regardless of the medium, but the Gaming Awards livestreamed Dec.